Urban
Renewal. . .CaféFX Helps Build "Sin City"
SANTA MARIA CA April 1 Throughout the '90s, artist Frank Miller released eight graphic novels in his Sin City series. These hard-boiled tales brimmed with booze, broads, and bullets, featuring a stark blackand-white graphic style like nothing else. When director Robert Rodriguez, Troublemaker Studios, set out to make a film based on three of the books ("A Hard Goodbye," "That Yellow Bastard," and "The Big Fat Kill") he was determined to be true to that original style and to make a film that looked like nothing else. Shooting actors on greenscreen, he employed ComputerCafé Group's CaféFX (www.cafeFX.com) to create the backgrounds for one of the episodes, essentially, to create Sin City from the ground up. Hybrid and The Orphange produced the other two stories as co-visual effects vendors CaféFX's episode "The Big Fat Kill" focuses on Dwight (Clive Owen), in his attempt to cover up the crime, finds himself knee-deep in trouble, and bodies. Rodriguez set out to be 100% true to its source. "The panels of the comic were our storyboards," said CafeFX visual effects producer Edward Irastorza. "In fact, the only reference we were given was a copy of the book, which at first, seemed like a pretty simple task since most of the action takes place on either a plain black or white background. But, Robert wanted actual environments. In the entire 45-minute segment, I think only two walls were shot. The rest we created from scratch."
"We started construction of our city very practically," said Irastorza. "In-house art director Peter Lloyd drove down to Los Angeles and photographed run-down architecture of the '20s and '30s, inside and out. Also, knowing that we would be creating a "noir" look, we bought a film noir DVD boxed set and studied it, taking notes on what apartments and streets looked like at that time, and what they contained. We also studied Eraserhead, which again has a distinctive look we were going for. And, our studies didn't stop at urban areas, we also had to create a tarpit for a sequence, which was a completely different investigation." "It seems simple when you speak of rooms or streets," said Burrell. "But, when you break it down, you're talking about walls, doors, windows, furniture, sinks, stairways, buildings, trash cans, cars, lights, absolutely everything that's not an actor. It's not only a lot to render, but a lot to keep track of. Especially, for over 600 shots. We couldn't just look at footage and say 'This is where Dwight's on the street' because there was no street, only Dwight. Thankfully, the internal tracking kept everything running smoothly and everyone on the same page."
Local Color
(Or Lack Thereof) Occasionally, CaféFX went off the book, and drew color inspiration from other films. "In one segment directed by Quentin Tarantino, he wanted to employ something he saw in Dario Argento's Suspiria, when characters were lit with something that looked like a color wheel. Seeing that it was shot in the 70s they probably were just lit with a color wheel. However, we had to change the color and the lighting on the characters as they moved. Which, really wasn't easy, but I think we finally got an effect very close to the source." "Real"
Rain to Wash the Scum off the Streets "All I had to go on for the rain was a reference shot from set," said digital effects supervisor Jeff Goldman. "And that had all the subtly of a fire hose. But, it was okay, because at least I knew what 'too much' looked like," he laughed. "I ended up creating the rain, in Digital Fusion particles, with only the occasional 'sparkler' effect of it bouncing off of the actors. I didn't want to overuse that, because while it was cool looking, it could have easily been a distraction." Goldman achieved the look of rain bouncing off of windows "practically." "This was important to get right, because a lot of scenes were near windows or in cars. We went in back and filmed water hitting glass, then employed what we filmed. As we learned, nothing looks more real than reality." So in the end, CaféFX succeeds in creating a world only implied in books. "It's satisfying," says Irastorza. "And, odd to think that only last July we had nothing but actors in front of a greenscreen. CaféFX, a division of the ComputerCafe Group, is headquartered in Santa Maria, CA, and has a studio in Santa Monica, CA. The company was founded as ComputerCafé, in 1993, by Jeff Barnes and David Ebner to produce broadcast promotion and television ID packages. Today CaféFX works on major motion pictures, including The Aviator, Flight of the PhoenixSpy Captain and the World of Tomorrow, Master and Commander, LXG, The Core, Spy Kids 2 & 3, Panic Room, The One, Armageddon, Flubber) for the leading Studios, while its Santa Monica-based commercial and music video division, The Syndicate creates commercials for national advertisers, including BT, Ford, Nissan, Adidas, United Airlines, California Milk Advisory Board, Kinerase, Microsoft); broadcast projects (CBS, HBO, NBC); and music videos for top bands such as Green Day, Dave Matthews, Incubus and J.Lo. Both the Santa Maria and the Santa Monica studio are outfitted with the latest effects, design, compositing and rendering technologies, including Discreet Flame, Commotion, Lightwave, Digital Fusion, Photoshop and After Effects. |




Building
Sin City
The
team at CaféFX also had he opportunity to display
their improvisational skills on the project. We were
basically handed the footage and told 'Okay, create
Sin City,'" said Irastorza. "To make it more
challenging, as we were beginning our work, Robert
was on another shoot for a month and a half, and out
of contact so the feedback turnaround was difficult.
We just trusted our research and instincts, and thankfully,
he loved it."

